Well I fixed all of that! In all of them!! ![]() They’re sometimes rotated and there’s that annoying shadow in all of them. ![]() They’re named sorta randomly, as in, the same palette can be named as ‘abom2′ in the camping sprite but as ‘abom4′ in a different one. Hell on Earth.Īnyhow, I also assembled the affliction and virtue portraits to make them look like they do in game:Īlso, if you dig through the game sprites you’ll notice how messy they are. I guess the more small details, the harder it was because you’re working with layers and there’s a right order to put them. Some classes were simpler to put together (leper, jester) while others were pure pain (antiquarian, musketeer). (This happened TWICE while assembling HM sprites…. It was a learning curve though, due to human error there were times I tried to repeat the action only to end up with an error message and a sprite that looked like this: I recorded the process to show how I did it on the video above! I used photoshop actions to record every step I took and then just repeated with the other palettes, which saved me some time. So this is why I decided to assemble them! ![]() Which means there were no high resolution versions of the idle and combat poses anywhere (as of now). This is because they’re animated in-game basically like a paper puppet. png on the game files folder you’ll get all the sprites, but there are some that look like this: I’ve uploaded them all (plus all the other hero sprites) to a google drive folder you can check here! I’ll soon post reference sheets with those too.įor context, if you search for. I finally finished piecing together each hero’s idle and combat sprites! A log of the journey under the read more, but basically this is what I’ve done at least 36 times:
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